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GAMING TECHNOLOGY IN THE CLASSROOM FOR LANGUAGE (FOR EXAMPLE ON THE TOPIC “USING OF PREPOSITIONS IN AND ON WHEN EXPRESSING LOCATION IN RUSSIAN”)
Larisa FYODOROVА
№ 2 (31) / 2020
FROM THE EXPERIENCE OF TEACHERS
LINGUODIDACTICS AND METHODS
2816
27
PDF version of the article
game technology
language learning
motivation
the principle of activity and communicative goal
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